{"id":117570,"date":"2023-01-17T01:19:45","date_gmt":"2023-01-16T19:49:45","guid":{"rendered":"https:\/\/www.imageantra.com\/references-are-the-least-important-in-a-wonderful-series-that-expands-on-the-original\/"},"modified":"2023-01-17T01:19:45","modified_gmt":"2023-01-16T19:49:45","slug":"references-are-the-least-important-in-a-wonderful-series-that-expands-on-the-original","status":"publish","type":"post","link":"https:\/\/www.imageantra.com\/references-are-the-least-important-in-a-wonderful-series-that-expands-on-the-original\/","title":{"rendered":"references are the least important in a wonderful series that expands on the original"},"content":{"rendered":"
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I’ve spent my whole life with a controller in my hands. The first experience with a videogame<\/strong> that I remember with a minimum of clarity goes back to the days of the NES and has as protagonists a not too big tube television placed on a fridge and the eternal ‘Super Mario Bros.’; a handful of elements that marked the beginning of a romance that has spanned a little over three decades<\/strong>.<\/p>\n

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Since then \u2014especially after the arrival of 32 bits\u2014 the medium has given me tremendously emotional moments that have marked my journey as a player and my relationship with audiovisual narrative<\/strong>; Some of the most transcendental being the death of Aeris in ‘Final Fantasy VII’, Harry Mason’s descent into hell in ‘Silent Hill’ or, especially, the journey of Snake and company in ‘Metal Gear Solid’.<\/p>\n

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Little by little, videogames were getting closer to what the cinema had always given me; to those pure and visceral emotions enhanced in a certain way by the differential factor of interactivity. However, no matter how much David Cage tried with his praiseworthy ‘Heavy Rain’ \u2014and, previously, with ‘Fahrenheit’\u2014, the great link between both formats came in 2013<\/strong> from the hand of ‘The Last of Us’.<\/p>\n

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Playing the opening bars of Naughty Dog’s title made it abundantly clear to me that I was facing an industry turning point anticipated by gems like ‘Uncharted: Drake’s Fortune’. His ability to make an impact and his mastery in terms of writing and directing \u2014 let alone technique \u2014 they surpassed everything seen to date and have found very few direct competitors<\/strong> a decade later.<\/p>\n

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This was the main reason that made me deeply fear his adaptation to the small screen, no matter how much his responsible partner, made up of Craig Mazin and the author of the original Neil Druckmann<\/strong>inspired me with the utmost confidence. The fear of a watered-down replica, of a soulless copy of what was already perfect, and of wanting to pick up the Dual Shock again to clear up the bad taste in your mouth was very real, but with its first dazzling 80 minutes, ‘The Last of Us’ from HBO has completely dispelled it by giving me a return to what I loved ten years ago from a slightly different perspective<\/strong>.<\/p>\n

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–From this point on there will be spoilers for both the original video game and the HBO series.–<\/strong><\/em><\/p>\n

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Not-So-Common Places<\/h2>\n
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