I would be lying if I said that the King’s gift that I am most anxiously awaiting will not be delayed a few days and will arrive on HBO Max on the 15th under the title of ‘The Last of Us’. The adaptation of the magnificent Naughty Dog video game is, since its announcement, a dream come true, and The more details we learn from its creators, the more I am convinced that it will translate into a new milestone. for translations from the console to the non-interactive audiovisual medium.
After promising us heartbreak, a great fidelity to the original material not without surprises for fans and neophytes, and after winking at the parishioners with the Spanish dubbing, Neil Druckmann and Craig Mazin have talked about endings. Luckily, everything indicates that we will not find ourselves with another of those productions that are unnecessarily lengthy to exhaustion.
no to the filler
Mazin, responsible for the magnificent ‘Chernobyl’, has expressed during an interview with The Hollywood Reporter his aversion to filling and, as he has done on more than one occasion in the no less recommendable podcast ‘Scriptnotes’ —which he shares with John August —, has extolled the importance of the beginnings and endings of stories.
“I don’t know…how do I put this? I’m not interested in zombies! I’m concerned about people, and one of the good things about television is that you can start and end [arcos de personajes] over and over again, and beginnings and endings are the best.”
The showrunner thus developed the idea, pointing to a closed structure and concise.
“I have no interest in an endless series. When it turns into a perpetual motion machine, it’s bound to turn into something… stupid. Endings mean everything to me.”
Beyond this, the writing duo suggested —not explicitly— that the second season of ‘The Last of Us’ would cover the events of the controversial ‘Part II’ from the video game; a veritable cathedral of narrative in the middle whose risky —and brilliant, let’s say it all— decisions resulted in death threats for its creator.
That being said, Druckmann has once again emphasized that there will be no major detours from the marked path no improvisations beyond what was experienced with the controller in hand; something enhanced, in part, by the very structure of the games.
“We have no plans to tell stories beyond adapting the games. We won’t have the same problem as ‘Game of Thrones,’ as ‘Part II’ doesn’t end with a cliffhanger.”
I don’t know about you, but I’m already on the hype trainand it’s reaching absurdly high speeds.