Do you want to work as a film or video game concept artist but don’t know where to start?
One of the most demanded careers today is conceptual artbeing the cinema, video games and digital animation industries the ones that request the most professionals in this area.
This is why, given the growing need for the creation of new designs and concepts, and their subsequent development for the launch of new projects, conceptual artists have become a fundamental human talent.
Such is the importance of these professionals within the industry that, despite the competition that exists in the market, conceptual artists always have job opportunities on the order of the day.
According to the digital art training center Pixel Centerthis has led to more and more people who want to train in this career.
But, How to become a professional concept artist for film and video games?
In this article we will tell you everything you have to do to achieve it.
What does it take to be a concept artist?
Do you want to become a very successful professional concept artist? This is what you need to do it:
Though conceptual art is the quintessential career for young peopleThis does not mean that people over 30 years of age cannot be trained in this profession.
In this case, you only have to keep in mind important aspects, such as the hours of study and internships, as well as the time to gain experience or create your own portfolio.
In this sense, he considers that a student who began his training at 20 years of age has more opportunities than a student who began at 30 years of age.
However, this is not an impediment to start studying at any age and find a good job in the industry.
Since it depends on many other factors that you can launch your career as a conceptual artist at any age: your experience and knowledge in drawing techniques, software management, hours that you can dedicate to training, knowledge of the English language, etc.
Constancy, discipline and a lot of desire
One of the main advantages of conceptual art is that you don’t necessarily have to be born with a talent for drawing. Of course if you have it is much better.
However, this is a skill that can be developed to high levels with consistency and discipline, which will help you become an excellent professional in this area.
In fact, within the training program for this career, applicants receive all the relevant knowledge and techniques that will lead them to develop skills and aptitudes to perform their functions up to the demands presented by the industry.
Practice makes a master! Which means that if you want to become an outstanding and valued conceptual artist, you must spend many hours of your time and a lot of effort in practicing.
This is the only way correct mistakes, optimize artistic skills, improve creative skills and prepare you to enter the job market successfully.
Keep in mind that the better and more creative your work is, you will be a much more attractive professional for hiring companies.
If you want to belong to the best film, video game and digital entertainment companies, you must bear in mind that having experience is essential.
And it is that these organizations do not put their projects in the hands of just anyone. Therefore, being a professional conceptual artist sometimes involves previously working in companies with less projection.
In many cases, this implies having to work for low pay. However, when the goal is to reach the top, every step counts, so go for it.
Where to train as a professional conceptual artist?
Due to the high demand for this profession, there are many institutions and academies that offer conceptual art careers.
Nevertheless, When choosing one of these study centers it is vitally important to opt for the best.
You should bear in mind that the film, video game and digital entertainment industries pay attention to this aspect when hiring their professionals.
In this sense, the digital art center Pixel Center It is one of the most recommended academies today.
This school has a very complete training program, both in conceptual art, as well as in design, illustration and video game programming.