Talk about the height and possibilities of the horror genre sometimes makes us forget how entertaining these kinds of movies can be. movies without the need for further pretensions. The most commercial horror is despised for resorting too much to little elaborated concepts and repeated tricks until they become resources for lazy people (yes, the volume to the top is tiring), but sometimes more than estimable tapes come out of it.
The contempt is usually greater the more it seems to include adolescent audiences, as is the case with youth horror franchises. But sometimes from these sagas come the more electric and playful discharges, since they know perfectly the keys to press so that the time in the cinema is squeezed to the maximum. The ‘Final Destination’ movies did well, and now a worthy successor to the ‘Escape Room’ movies is emerging.
halls of death
The sequel ‘Escape Room 2: You’re Dying to Get Out’ is already streaming on Netflix, and it exemplifies just how rabidly entertaining these kinds of genre movies can be. From a concept as current as it is potentially out of date in a few years, such as escape rooms, Adam Robitel creates frantic tales of survival with an evil corporation behind it all.
After having survived the events of the first film, our two protagonists are dedicated to investigating the mysterious company that has organized the deadly escape room that is killing people for the entertainment of the wealthy classes. The clues obtained lead them to a new location that turns out to be a trapputting them back into another series of deadly rooms from which they must escape together with a new group of people.
It all sounds very simple, but what really stands out is how effective it is when viewed on screen. Robitel replicates the operation of a traditional escape room, where participants have to go looking for clues that will get them out of the room, often communicating aloud all the time so that the rest have the same information. Put like that, it doesn’t sound particularly cinematic to see people solving puzzles shouting details at each other, but get it to work.
‘Escape Room 2: You die to get out’: effective and frantic

The key is how twisted the puzzles are, which, in addition to being convoluted, lead the characters into agonizing or violent situations, and also at the speed that the rhythm and tension of the film carry. Everything is so hectic that you don’t have time to solve the mystery before the characters do, so the key is not to try and let yourself be carried away by its indefatigable current. Come on, like in a real escape room, only with concepts of ‘Saw’ and ‘Cube’ applied to the beast.
‘Escape Room 2: You die to get out’ maintains that energy that already worked in its predecessor, also expanding the mythology around the evil corporation that the protagonists face, but without being annoying or overdone. The metaphor around this faceless villain is as simple as the film’s skeleton, but I’m damned if in less than an hour and a half they don’t manage to have a hilarious time direct and unfettered terror.
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